The Crimson Desert development team has transitioned to the DokeV project after the game’s launch, with development anticipated to take two to three years.

Pearl Abyss has confirmed that the core development team behind Crimson Desert has shifted to a new project following the game’s release, signaling a new phase for the studio’s upcoming titles.
During a recent shareholder meeting, CEO Heo Jin-young discussed the company’s long-term development strategy, referencing three projects first announced in 2019. He explained that progress had been gradual as the studio was simultaneously building its proprietary Blackspace engine alongside game development.
Crimson Desert, which launched on March 19 for PS5, PC, and Xbox Series X/S, was the first game to use the Blackspace engine. With the game now complete, the main development team has been reassigned to DokeV, one of the remaining projects in Pearl Abyss’s pipeline.
According to Jin-young, work on DokeV is already underway, with teams managing graphic asset creation and other tasks in parallel. He noted that the project will require additional time, estimating roughly two to three years for completion and polishing.
This move sheds light on Pearl Abyss’s development cycle, showing how resources are reallocated once a major title launches. Leveraging the same Blackspace engine across multiple projects is also expected to streamline development for future releases.
Crimson Desert has reportedly seen strong early performance, surpassing three million sales shortly after launch. The transition of its core team to DokeV underscores Pearl Abyss’s commitment to expanding its portfolio of large-scale games while building on the technology introduced in its latest title.
Details regarding DokeV’s gameplay, release window, and platform availability have not yet been revealed.
